
The better items you have in stock - the better customers will come in. You will notice as well customers looking from just villagers to proper adventurers who start carrying weapons and gear that your shop provides! But take care! You wont see a plate cladded customer come in a shop that is just selling old low level shovels. This will change the whole town look, new guard outfits, and of course allowing crafters to be upgraded to another level! The better your shop does - the better the town looks and has more uses in the end. Eventually when you have paid enough Taxes, unlocked crafters and have some $$$ in your pocket - the town will be available for an upgrade.


While the gallant heroes are fighting monsters, you need to replenish your supplies in the shop and do other trading operations. The game presents the user with the opportunity to feel like any non-player NPC merchant. But some quests will lead players towards upgrading the shop, the town, and their crafters, for example a quest chain starts you off to clean up your shop, get some pedestals and start selling items, which leads to a new quest being unlocked from Sir Poshington that gives players a goal to unlock and talk to the Cook which is the first crafter that you should unlock (But are not forced to!) In turn this guy gives some quests leading you towards the blacksmith, and so on and on. Shoppe Keep 2 - trade in the fantasy world is no less important than fighting monsters.

By continuing to use this site, you are consenting to our use of cookies. Players are presented with some daily quests to help them get some more finances at the start, and have more activities while the shop is just starting up. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. There is a progression path in Shoppe Keep 2, this will lead the player/players from a humble shop in a gated wooden town with low level villagers, and of course a very small shop.
